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In addition to the 5-Minute Mode, we're currently developing an Arcade Mode. It's divided into different areas, and a boss appears at the end.
Because the game was getting stuck during the startup sound effects, it skipped the WAVE 1 completion process and proceeded directly to WAVE 2, so the game started from WAVE 2. I didn't realize this had been happening since the September 1 update. 😥
・Lasers at LV. 4 and LV. 11 now penetrate walls.
・Background music has been added. You can turn the background music and sound effects on or off from the title screen.
・Enemy colors are now determined by HP rather than by wave.
HP 3 or less: White
HP 4–5: Light blue
HP 6–7: Yellow
HP 8–9: Orange
HP 10 or more: Red
Since it was running at 120 FPS when launched from the link in X's post, I set it to a fixed 60 FPS.
Tablets can detect up to 11 taps. I wondered if I could play Twister with my fingers, so I turned that idea into a shoot-'em-up.
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Log in with itch.io to leave a comment.
In addition to the 5-Minute Mode, we're currently developing an Arcade Mode. It's divided into different areas, and a boss appears at the end.
Because the game was getting stuck during the startup sound effects, it skipped the WAVE 1 completion process and proceeded directly to WAVE 2, so the game started from WAVE 2.
I didn't realize this had been happening since the September 1 update. 😥
・Lasers at LV. 4 and LV. 11 now penetrate walls.
・Background music has been added. You can turn the background music and sound effects on or off from the title screen.
・Enemy colors are now determined by HP rather than by wave.
HP 3 or less: White
HP 4–5: Light blue
HP 6–7: Yellow
HP 8–9: Orange
HP 10 or more: Red
Since it was running at 120 FPS when launched from the link in X's post, I set it to a fixed 60 FPS.
Tablets can detect up to 11 taps. I wondered if I could play Twister with my fingers, so I turned that idea into a shoot-'em-up.